Save up your quarters for a virtual global goals arcade!

Beta Masters virtual camp follows a real-world production process for planning and developing innovative game prototypes just like the pros. With a passion for social entrepreneurship, students develop video game concepts with a Global Goals focus and take them from ideation to completion in 5 days. They will push their computational learning to the next level, creating original graphics with Piskel and bringing them to life using the powerful, cloud-based game engine, Construct 3, all with one goal in mind: creating exciting games for a Friday afternoon virtual arcade opening!

What you will learn at Beta Masters:

  • The core concepts of computer programming and video game design
  • How to build a technical game design document
  • Strategies for critical thinking and problem-solving
  • Best practices for public speaking—ability to pitch and present work

Virtual Camp Requirements:

  • Mac or Windows PC only
  • WebCam
  • Stable internet connection with access to Zoom Video Conferencing
  • Headphones or headset with microphone (optional, recommended)

Beta Masters Daily Schedule

Day 1: "Press Start to Begin"

8:45-9:00am Waiting Room
9:00-9:20am Welcome & Morning Trivia
Get the juices flowing with a fun trivia contest.
9:20-9:40am Intro to Construct 3
9:40-10:05am Experimenting with Construct 3
10:05-10:20am Intro to Piskel
10:20-10:40am Experimenting with Piskel
10:40-11:00am Finishing Touches
11:00-11:05am How to Publish a Game
11:05-11:20am Publishing & Posting Projects
11:20-11:50am Lunch Break
Unplug, grab a healthy bite, and go outside for some fresh air!
11:50am-12:00pm Intro to Global Goals
12:00-12:15pm Exploring & Selecting Global Goals Topics
12:15-12:35pm Fundamentals of Game Design
12:35-12:50pm Developing Initial Game Concepts
Build a plan for a Global Goals video game to entertain your family and friends.
12:50-1:20pm Pitching Concepts & Receiving Feedback
1:20-1:30pm Debrief & Posting Game Concepts for Feedback

Day 2: "Planning for Success"

8:45-9:00am Waiting Room
9:00-9:15am Morning Trivia
9:15-9:25am Intro to Game Design Documents
Learn the importance of pre-production and how to develop a detailed game design document to ensure efficiency and success.
9:25-9:50am Pre-Production - Concept Planning
9:50-10:20am Sharing Concepts & Receiving Feedback
10:20-10:35am Plan Refinement & Daily Goal Setting
10:35-10:50am Building Skills in Development & Design
10:50-11:30am Self-Directed Game Development
11:30am-12:00pm Lunch Break
12:00-12:20pm Building Skills in Development & Design
12:20-12:50pm Self-Directed Game Development
12:50-1:20pm Sharing Progress & Receiving Feedback
1:20-1:30pm Debrief, Posting Progress, Challenges & Tomorrow’s Daily Goals for Feedback

Day 3: "Eyes on the Prize"

8:45-9:00am Waiting Room
9:00-9:15am Morning Trivia
9:15-9:20am Reviewing/Refining Daily Goals
9:20-9:40am Building Skills in Development & Design
Learn to create interaction through object collisions.
9:40-10:40am Self-Directed Game Development
10:40-11:10am Help with Obstacles & Challenges
11:10-11:40am Lunch Break
11:40am-12:00pm Building Skills in Development & Design
Harness the power of variables to create scores, timers, and much more.
12:00-12:50pm Self-Directed Game Development
12:50-1:20pm Sharing Progress & Receiving Feedback
1:20-1:30pm Debrief, Posting Progress, Challenges & Tomorrow’s Daily Goals for Feedback

Day 4: "Nearing the Finish Line"

8:45-9:00am Waiting Room
9:00-9:15am Morning Trivia
9:15-9:20am Reviewing/Refining Daily Goals
9:20-9:40am Building Skills in Development & Design
Create custom tilesets to build unique levels for your game.
9:40-10:40am Self-Directed Game Development
10:40-11:10am Help with Obstacles & Challenges
11:10-11:40am Lunch Break
11:40am-12:00pm Building Skills in Development & Design
Make your game more challenging by randomizing enemies and objects during gameplay.
12:00-12:50pm Self-Directed Game Development
12:50-1:20pm Sharing Progress & Receiving Feedback
1:20-1:30pm Debrief & Posting Game Concepts for Feedback

Day 5: "The Arcade is Open"

8:45-9:00am Waiting Room
9:00-9:15am Morning Trivia
9:15-9:20am Reviewing/Refining Daily Goals with focus on Minimum Viable Product
9:20-9:40am Building Skills in Development & Design
9:40-10:40am Self-Directed Game Development
10:40-11:10am Discussing Obstacles & Challenges
11:10-11:40am Lunch Break
11:40am-12:30pm Self-Directed Game Development
12:30-12:40pm Publishing & Posting Projects
12:40-12:50pm Preparing for Presentations
12:50-1:20pm Presenting Prototypes in Small Groups
1:20-1:30pm Farewell Continue to explore video game development and find ways to be an advocate for the Global Goals!

Explore All Future Genius Programs

BETA MASTERS

Video Game Design

Build a video game for a Global Goals arcade.

ECO GENIUS

Environmental Studies

Design an eco-action plan for your community.

ELECTION

Political Science

Prepare a Global Goals candidate for a primary.

TEAM ELEKTRA

Digital Arts for Girls

Create a Global Goals advertising campaign.

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